Large City: Mäpt-lïhwæ̈ Xluwuf

Mäpt-lïhwæ̈ Xluwuf

Mäpt-lïhwæ̈ Xluwuf
Example Gnoll architecture.
StateNasdi
ProvenceGïtarejé Principality
RegionDliqtmechyo Shrublands
Founded1052
Community LeaderLord Woodrow
Area114 km2 (45 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation2200 m (7217 ft)
Average Yearly Precipitation243 cm/y (95 in/y)
Population26989
Population Density236 people per km2 (599 people per mi2)
Town AuraSummoning
Naming
Native nameMäpt-lïhwæ̈ Xluwuf
Pronunciation/mɑpt/ /lɪˈhwæ̝/
Direct Translation[village; suburb] [wax]
Translation[Not Yet Translated]

Mäpt-lïhwæ̈ Xluwuf (/mɑpt/ /lɪˈhwæ̝/ [village; suburb] [wax]) is a subtropical Large City located in the Gïtarejé Principality of the Nasdi.

The name Mäpt-lïhwæ̈ Xluwuf is derived from the Goblin language, as Mäpt-lïhwæ̈ Xluwuf was founded by Treshêbe, who was culturaly Gnoll.

Climate

Mäpt-lïhwæ̈ Xluwuf has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being a cold 6°C (42°F) and its average temperature during the winter being a freezing -5°C (23°F). Mäpt-lïhwæ̈ Xluwuf receives an average of 243 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt-lïhwæ̈ Xluwuf covers an area of nearly 114 km2 (45 mi2), and an average elevation of 2200 m (7217 ft) above sea level.

Overview

Mäpt-lïhwæ̈ Xluwuf was founded durring the late 12th century in fall of the year 1052, by Treshêbe. The establishment of Mäpt-lïhwæ̈ Xluwuf was somewhat plagued by a lack of willing colonists, leading to Treshêbe electing to pay people to resettle in Mäpt-lïhwæ̈ Xluwuf.

Mäpt-lïhwæ̈ Xluwuf was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Mäpt-lïhwæ̈ Xluwuf is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Mäpt-lïhwæ̈ Xluwuf is buildings are built arround a single crampt paverstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Mäpt-lïhwæ̈ Xluwuf's cost-cutting-focused defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Mäpt-lïhwæ̈ Xluwuf gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes.

Civic Infrastructure

Mäpt-lïhwæ̈ Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Mäpt-lïhwæ̈ Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Mäpt-lïhwæ̈ Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Mäpt-lïhwæ̈ Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Mäpt-lïhwæ̈ Xluwuf's parks.

Mäpt-lïhwæ̈ Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt-lïhwæ̈ Xluwuf.

Mäpt-lïhwæ̈ Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mäpt-lïhwæ̈ Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt-lïhwæ̈ Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Mäpt-lïhwæ̈ Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mäpt-lïhwæ̈ Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt-lïhwæ̈ Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt-lïhwæ̈ Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt-lïhwæ̈ Xluwuf's public wards, blessings, and other arcane systems.

Mäpt-lïhwæ̈ Xluwuf has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Mäpt-lïhwæ̈ Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Mäpt-lïhwæ̈ Xluwuf's grid is powered by a god's will and kindness.

Mäpt-lïhwæ̈ Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Mäpt-lïhwæ̈ Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.

Mäpt-lïhwæ̈ Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Mäpt-lïhwæ̈ Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Mäpt-lïhwæ̈ Xluwuf's natural decorations nor waterways.

Mäpt-lïhwæ̈ Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Mäpt-lïhwæ̈ Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Mäpt-lïhwæ̈ Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Mäpt-lïhwæ̈ Xluwuf's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, summer is recurring in Mäpt-lïhwæ̈ Xluwuf.

The Spider, Ogre (Huge) near Mäpt-lïhwæ̈ Xluwuf are known to be a mutant strain of the creature.

Mäpt-lïhwæ̈ Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Abjuration energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 81
  • Farm Laborer: 142
  • Hunters: 79
  • Milk Maids: 71
  • Ranchers: 34
  • Ranch Hands: 71
  • Shepherds: 69
    • Farmland: 108495 m2
    • Cattle and Similar Creatures: 6747
    • Poultry: 80967
    • Swine: 5397
    • Sheep: 269
    • Goats: 53
    • Horses, Mounts, and Beasts of Burden: 2698

Craftsmen

  • Arms and Toolmakers: 53
  • Blacksmiths: 62
  • Bookbinders: 35
  • Buckle-makers: 36
  • Cabinetmakers: 55
  • Candlemakers: 117
  • Carpenters: 85
  • Clothmakers: 69
  • Coach and Harness Makers: 27
  • Coopers: 64
  • Copper, Brass, Tin, Zinc, and Lead Workers: 39
  • Copyists: 26
  • Cutlers: 22
  • Fabricworkers: 61
  • Farrier: 163
  • Furriers: 17
  • Glassworkers: 103
  • Gunsmiths: 53
  • Harness-Makers: 26
  • Hatters: 54
  • Hosiery Workers: 19
  • Jewelers: 31
  • Leatherwrights: 69
  • Locksmiths: 26
  • Matchstick makers: 40
  • Musical Instrument Makers: 41
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 35
  • Plasterers: 35
  • Pursemakers: 45
  • Roofers: 29
  • Ropemakers: 28
  • Rugmakers: 25
  • Saddlers: 46
  • Scabbardmakers: 63
  • Scalemakers: 28
  • Scientific, Surgical, and Optical Instrument Makers: 17
  • Sculptors, Structures and Fixtures: 25
  • Shoemakers: 25
  • Soap and Tallow Workers: 85
  • Tailors: 163
  • Tanners: 32
  • Upholsterers: 41
  • Watchmakers: 36
  • Weavers: 74
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 18
  • Arcana Sellers: 18
  • Beer-Sellers: 36
  • Booksellers: 39
  • Butchers: 67
  • Chandlers: 71
  • Chicken Butchers: 76
  • Entrepreneurs: 27
  • Fine Clothiers: 67
  • Fishmongers: 74
  • Florists: 16
  • Potion Sellers: 43
  • Resellers: 128
  • Spice Merchants: 35
  • Wine-sellers: 52
  • Wheelwright: 40
  • Woodsellers: 25

Service workers

  • Bakers: 122
  • Barbers: 119
  • Coachmen: 40
  • Cooks: 112
  • Doctors: 58
  • Gamekeepers: 41
  • Grooms: 23
  • Hairdressers: 89
  • Healers: 71
  • Housekeepers: 77
  • Housemaids: 158
  • House Stewards: 87
  • Inns: 26
  • Laundry maids: 51
  • Maidservants: 89
  • Nursery Maids: 47
  • Pastrycooks: 99
  • Restaurateur: 112
  • Tavern Keepers: 112

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 24
  • Chemical Workers: 15
  • Coal Heavers: 55
  • In-Town Couriers: 61
  • Long Haul Couriers: 59
  • Dockyard Workers: 56
  • Gas Workers: 13
  • Hay Merchants: 22
  • Leech Collectors: 66
  • Millers: 59
  • Miners: 59
  • Oilmen and Polishers: 40
  • Postmen: 55
  • Pure Finder: 33
  • Skinners: 84
  • Sugar Refiners: 15
  • Tosher: 41
  • Warehousemen: 87
  • Watercarriers: 58
  • Watermen, Bargemen, etc.: 74

Skilled Laborers

  • Accountants: 35
  • Alchemist: 39
  • Clerk: 52
  • Dentists: 26
  • Educators: 70
  • Engineers: 40
  • Gardeners: 26
  • Mages: 19
  • Plumbers: 27
  • Pharmacist: 32
  • Professors: 11
  • Scientists: 19
  • Wizards: 11

Civil Servants

  • Adventurers: 26
  • Bankers: 36
  • Civil Clerks: 64
  • Civic Iudex: 29
  • Consultants: 17
  • Exorcist: 62
  • Fixers: 31
  • Kami Clerk: 53
  • Landlords: 50
  • Lawyers: 33
  • Legend Keepers: 44
  • Militia Officers: 224
  • Monks, Monastic: 84
  • Monks, Civic: 87
  • Historian, Oral: 67
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 65
  • Priests: 103
  • Rangers: 36
  • Rat Catchers: 41
  • Scholars: 40
  • Spiritualist: 46
  • Slayers: 14
  • Storytellers: 101
  • Military Officers: 99

Cottage Industries

  • Brewers: 81
  • Comfort Services: 112
  • Enchanters: 31
  • Herbalists: 29
  • Jaminators: 99
  • Needleworkers: 96
  • Potters: 45
  • Preserve Makers: 77
  • Quilters: 39
  • Seamsters: 128
  • Spinners: 79
  • Tinker: 29
  • Weaver: 65

Artists

  • Actors: 28
  • Architects: 10
  • Bards: 41
  • Costumers: 16
  • Dancers: 33
  • Drafters: 17
  • Engravers: 21
  • Fine Furniture Carpenters: 13
  • Glaziers: 28
  • Inlayers: 24
  • Musicians: 81
  • Painters, Art: 14
  • Playwrights: 28
  • Sculptors, Art: 24
  • Wood Carvers: 87
  • Writers: 89

Produce Industries

  • Butter Churners: 89
  • Canners: 77
  • Cheesmakers: 89
  • Ice Merchants: 12
  • Millers: 56
  • Picklers: 45
  • Smokers: 35
  • Stockmakers: 31
  • Tobacconists: 39
  • Tallowmakers: 64

10098 of Mäpt-lïhwæ̈ Xluwuf's population work within a Foundational Occupation.

15002 of Mäpt-lïhwæ̈ Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 1889 (7%) are noncontributers.

Points of Interest

POI

History

Mäpt-lïhwæ̈ Xluwuf's residents established a new industry 2 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

In time immemorial, reportedly some time during the early 2nd century the Karnora Range, an iconic vista located neare Mäpt-lïhwæ̈ Xluwuf, proved to be volcanic when the range erupted. The eruption was isolated to the area around Mäpt-lïhwæ̈ Xluwuf, which was swallowed in ash, lava flows, and pyroclastic gasses. Mäpt-lïhwæ̈ Xluwuf lost 294 people, 378 livestock, and 81 buildings in the disaster. The event is forever remembered as the Day of Torment's Wrath.

History